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Legend of zelda ocarina of time font
Legend of zelda ocarina of time font









legend of zelda ocarina of time font

Ocarina of Time is the fifth entry in The Legend of Zelda series, originally released for the Nintendo 64 in November 1998 in Japan and North America, followed by Europe in December. This is a texture pack for The Legend of Zelda: Collector's Edition, Master Quest disc and VC versions of Zelda OOT and Zelda MM.- Tagline for the original ad campaign, and again for the 3DS remake Some icons are artwork from BLUEamnesiac, a deviantart artist: Some OOT textures come from a 3DS inspired texture pack: Nerrel's Majora's Mask texture pack for N64 emulators: Bluedart's Majora's Mask texture pack for N64 emulators: Zelda OOT Community Retexture Project for Nintendo 64 emulators: Depending on the game you play, the textures folder will need a different name. Without them, this project would be impossible. masterotaku: most of Zelda OOT, disc menus, logos, new HD icons, 2D backgrounds, most of the HUD and a bit of Zelda MM. Admentus: most of Zelda MM, some of Zelda OOT, transparency corrections, most characters, some fonts, effects, some HUD stuff, etc. Bighead: skybox textures, which was a difficult and tedious task.

legend of zelda ocarina of time font

Delete or comment with "#" those lines to see the textures more correctly and avoid shimmering.ġ6x Anisotropic Filtering: apart from setting it in Dolphin, you need to go to the game configuration file (Sys\GameSettings\PZL.ini), you'll see "MaxAnisotropy = 0" and "ForceFiltering = False" under Video_Enhancements.ĭisc menus for Collector's Edition and Master Quest. The default values are needed for Zelda I and II.

legend of zelda ocarina of time font legend of zelda ocarina of time font

Overclocking the emulator: "Config->Advanced->Enable CPU Clock Override", and increase the percentage at least to 200%.











Legend of zelda ocarina of time font